We have decided that these items are not meeting our goals for them and will be reworking them in 9.7 to now be starter items! They will still be class locked as they are now. Rangda’s, on the other hand, has never really been a popular item outside of some particularly fun builds for playing with friends. More recently, Lono’s Ravana has terrorized backliners everywhere. Lono’s Mask has been in the spotlight for a bit now, with gods like Serqet, Fenrir, Eset, and Nox frequently using the item to flex into Support. Let’s talk Masks, and no I’m not talking about the coach of the Olympus Bolts. Any item that lost a Glyph has received a brand new Glyph to replace it! They will keep their passives, but receive new names and art. So with this round of Glyphs, some existing Glyphs will be moved to a new T3 item. A strong passive that in-hand Assassins love, but gods like Arachne and Baka don’t typically build Jotunn’s Wrath. Some gods wanted the passives that the Glyphs provided, but they were required to build an item that didn’t synergize well with their kits in order to get it. But the more types of gods that have a Glyph they are excited to build, the better! 2. We don’t expect every single archetype to have a perfect Glyph, even after this round of new items. These gods do not care about the attack speed of Nimble Rod of Tahuti and cannot easily confirm the meteor from Calamitous Rod of Tahuti. A good example here would be “combo” mages that have low CDs and minimal CC, like Raijin and Merlin. There isn’t a good option for each god archetype. The major points we wanted to address with this round of Glyphs were two of the common pieces of feedback we got from the first iterations. Glyphs were introduced at the beginning of Season 9 and have been a major success! Players have been requesting more and we are happy to deliver.
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